At the Zombie Summer Camps, we strive to provide your child or teen with thrilling and educational STEM-based adventures that will be remembered for years to come. You should, therefore, discuss with your young hero beforehand what they can expect. Our adventures involve staff and other campers dressed in costumes, makeup, and masks that can be frightening to some. (Think “Haunted House”, but where you actually get to fight the monsters with foam swords and you learn something!)
There might be adventures with low lighting or a quest that takes the kids into a darkened maze. The key to their success and enjoyment is to stay calm and remember that this is all just make believe. At any time, a child can ask a monster for help if he or she is hurt or truly frightened. Our monsters are people too!
We have special roles for kids who prefer to not be involved in the heat of the battle (Research & Development). We also have modules that involve varying levels of “scariness” so that the camper can decide on how much fright he or she can handle. So please talk to your camper and find out what he or she thinks that he or she can handle. Please also let us know on your registration form so that we can accommodate any special needs or concerns either of you may have.
At the Zombie Day Camp in Burlington, campers spend the week in our climate controlled facility where they enjoy educational adventures in our giant training room. Heroes start on Monday morning by designing a character, choosing a team, and selecting special skills. Our camp staff have a large room filled with props, masks and costuming to keep the campers engaged with intriguing stories and exciting adventures that teach them about literature, history, science, math, and other academic subjects which are important to solving the mystery.
At the Zombie Quest Day Summer Camp, campers will begin their adventures each morning at our Burlington facility or our other designated pick-up locations, where they will be transported to our large, outdoor camp in Waltham, MA. This extended day camp runs Monday through Friday.
At the Zombie Overnight Summer Camp, campers begin their adventures the Sunday they arrive at our large, outdoor camp in Waltham, MA. This camp runs from Sunday evening to the next week’s Friday morning.
Food: Quest Day campers receive lunch as part of their tuition. All overnight campers receive breakfast, lunch, and dinner as part of their meal plan. Since we special order our food from caterers, we can accommodate some food allergies and special diets. As parents, we are concerned about providing healthy options for campers. We provide a selection of vegetables at both lunch and dinner. Our bread is whole grain. We provide milk at every meal.
Lodging: Overnight campers reside in the Gann Academy class rooms with provided cots. Wizards & Warriors Camp has an important policy regarding our Housing Plan and Gender.
Activities: Upon arrival to our Waltham camp, campers meet in the tavern for a Pre-Game meeting. It is very important that all campers are familiar with the rule system before attending this meeting. Some rule clarification will be given, but most of the time will be spent discussing safety and procedures. After a tour of the grounds, adventurers approach the Gate of Destiny and enter the realm of Sidleterra… which is where the adventures begin!
During their stay in Sidleterra, campers will participate in many activities designed to entertain and educate (STEM and STEAM education is built right in), all the while being very pertinent to the game. Here is just a sampling of what they will learn:
Science and the Scientific Method: Campers in the Research & Development Division will learn how to formulate hypotheses and conduct experiments. They use their research and findings in their ongoing mission to develop a cure for the Zombie epidemic, and keep up with the rapid biological mutations the monsters go through every year.
Riddle Solving: The Team Leaders will help Adventurers learn about the history of the encampment and why it is haunted by zombies.
Guarding the Land: Heroes learn about the environment of Sidleterra… the plants and animals as well as how to defend them and live in harmony with them. They help teach the local inhabitants about sustainability and other important measures to protect their fragile home.
Unlocking The Story: Each summer, the story is based on a novel from classic literature. George Orwell’s 1984, Fahrenheit 451, and other dystopian classics. Clues in these books are important keys to solving mysteries, discovering treasure, and restoring peace to the land.
Trap Making: Our Science Department will help Adventurers brush up on chemistry and mix up various solutions that may help keep the zombies and other monsters at bay.
Treasure Hunting: To rid the land of zombies, young Heroes must gather resources and technology to help them in their plight against the dark forces that terrorize the human race.
Invading Secret Lairs: Does your Adventurer need some action? There’s always something going on in the deep, dark, infested lairs that hold treasure, monsters, and death traps!